Get to know our next game idea!
Alpaca Team is a tiny group with a cheerful yellow mascot! We’re Midio (the team’s artist & mister congeniality), Camis (our programmer & bacon lover), and Noia (our game designer/QA/does-it-all). This time we’ll stick with two other friends: Silva (a talented musician) and Trevis (a talented programmer).
On to our idea, then!
Our working title is "The Chainletter Massacre".
This game is a chainletter/ mail “simulator”. In it, you control a 30-something old man on the mid 90’s who just recently moved to this glass house, and who starts receiving a bunch of bizarre and creepy emails, from undisclosed senders. These emails contain lots of pictures of the supernatural: ghosts, criptozoology, monsters, weird beings and such, and they all need to be sent to a certain number of people, otherwise something really really bad is going to happen to you. Well, guess what? Turns out that they WILL happen if you don’t. The thing is, sending emails will make you lose friends and love/health points, but not sending them will make monsters and creepy things happen at night. You’ll have to balance properly which emails to send and to whom in order to stay alive.
We want the player to feel very very insecure with his decisions, and create this sense of disturbance/paranoia.
This is a quick mockup depicting the art style/palette we chose for this game. It is very close to that of the GB Classic/Pocket, with only 4 colors. We want it to be fairly simple.
Our main (and only) char will be around 30 years old, but we haven’t quite chosen his final design nor his name. We liked the one on the top left, but we’re still unsure at this time.
We could probably argue for long enough trying to convince you that the main character is actually the house itself. Level design will play an important role in this game, and we want the player to feel constantly insecure. Midio’s architectural knowlege will come in handy! This house is also based on a real (and famous) house.
We want to work with the idea of shifts, so you don’t really know what will happen until you wind to the night shift and experience what your sent (or unsent) emails will cause.
At night, you can only flee and hide, but things will eventually get harsh.